The biggest and boldest of all gods, Braggah is the chief instigator of all action of the universe. Braggah is actually the spawn of the two most important elder gods created in the infancy of all mortals, Hunt and Birth. After mortals no longer needed help for basic survival, the two elder gods drifted from existence, but not before their last blessing of a new god who only exists to further the goals of all mortals. His portfolio is numerous but his main domain is simply action. The idea of doing something at all is pleasing to him. More specifically, things like fighting in war, creating great buildings, or anything performed with greater duration, height, or efficacy than expected. Conversely, inaction angers him. He favors any short lived race because they go through more changes and have a tendency to do more in their life span than other longer lived races. Humans, Orcs, and Goblinoids all have his innate blessing. As such, long lived races like the Elves have a high spot on his shit list. Followers of Braggah come from all backgrounds and many races mostly due to the variety of people who value action spiritually. Clerics of Braggah act as the movers and shakers of the world. It is very easy to be a cleric of Braggah provided you have the faith because of his simple dogma. it is not however, easy to become a powerful cleric of Braggah as they notoriously tend to rush headlong into danger and are usually killed.
Clerics of Braggah may choose to take either the War, Forge or Braggah’s domain.
Domain of Braggah
1st: Heroism, Longstrider
2nd: Enlarge Person, Spiritual Weapon
3rd: Crusaders Mantle, Haste
4th: Fabricate, Freedom of Movement
5th: Bigby’s Hand, Creation
Bonus Proficiencies: At 1st level, you gain proficiency with martial weapons and heavy armor.
Level 1: Unstoppable: Beginning at 1st level, clerics of Braggah have advantage on saving throws versus effects that would cause the Paralyzed, Petrified, Restrained, or Stunned condition as well as any effects that would cause you to fall unconscious.
Restless Vigilance: Clerics of Braggah do not need to sleep during long rests. They still must rest for the duration of the rest, but they are conscious for its entirety.
Level 2: Channel Divinity: Onslaught: You can spend your channel divinity and, as a bonus action, gain another action that you take immediately.
Level 6: Channel Divinity: Unyielding: You can spend your Channel Divinity to immediately make a saving throw against any effect with advantage. If the effect is Paralyzed, Petrified, Restrained, or Stunned, you automatically pass the saving throw. You may activate this channel divinity even if you are unable to act on your turn.
Level 8: Divine Strike: At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra Id8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Level 17: Relentless: At 17th level, you may regain spell slots during a short rest equal to your cleric level but no higher than 5th level. Once you use this feature, you can’t use it again until you finish a long rest.