Scill, The Drowned God
The god of water and death, although death is significantly more important to him. Scill is widely considered to be the master and bringer of all death in the world. He absolutely reviles undeath and any other unnatural extension of life. As such, undead cannot enter bodies of water, from the smallest puddle to the largest ocean. If corporeal undead are commanded to enter water, they will immediately begin disintegrating. Incorporeal undead, no matter their controller, will not enter water and become visibly uncomfortable if near it. Followers of Scill also share his hatred of undeath and respect for the law of natural death. Simple worshippers of Scill and other pious people have several common prayers for Scill including wards against death. The most common, however, are funerary rites performed by Priests of Scill. These priests are also one of the only sources of holy water. Agents of Scill are much are much rarer than the average priest. Often referred to as “Agents of True Death,” having one sent after you always brings fear as it is quite literally a death sentence. Rarely does the god of death require anything stronger than an agent but when it is required, he sends a Marut, an inevitable created by the astral court to assist in advanced matters. Never has a Marut failed its task as represented by the inevitability of death. However, as much as Scill respects the natural order of death, he is still the Drowned God and relishes in any death caused either in his name or otherwise. In fact, an unfortunate side effect of the presence of an agent of Scill is an increase in murder rates in all creatures in the area as well as a decrease in injury and disease recovery rates.